#include "../variants.hpp" #include "common_sprites.hpp" namespace BGTU::ComputerGraphicsLabWork::Impl::Variants::Lab1 { variant_sprites variant6 = variant_sprites::make_light< static_centered_circle_edge<4.0, {127, 127, 127}, 1.0>, //sqrt(5.0)*sqrt(5.0+2.0*sqrt(5.0))/10.0 * sqrt((5.0-sqrt(5.0))/2.0) static_rotated_polygon_edge<3.0, {0, 0, 255}, {1, 90 + 360 * 0 / 5}, {1, 90 + 360 * 1 / 5}, {1, 90 + 360 * 2 / 5}, {1, 90 + 360 * 3 / 5}, {1, 90 + 360 * 4 / 5} >, static_centered_circle_edge<2.0, {127, 127, 127}, 0.8090169943749476>, neg_rotated_polygon_edge<1.0, {255, 0, 0}, {0.8090169943749476, 45 + 0}, {0.8090169943749476, 45 + 90}, {0.8090169943749476, 45 + 180}, {0.8090169943749476, 45 + 270} > >(); }