#pragma once #include #include #include #include #include #include #include #include #include #include #include namespace BGTU::ComputerGraphicsLabWork::Impl { class _Lab5SpriteData_Provider; struct SpriteData { public: using Provider = _Lab5SpriteData_Provider; Utilities::Matrix4d transform; explicit SpriteData(Utilities::Matrix4d transform) : transform{transform} {} }; class _Lab5SpriteData_Provider : public QObject, public RendererApi::Sprite::SpriteDataProvider { Q_OBJECT private: QMutex sync; double x_angle; double y_angle; double distance; double x_angle_step; double y_angle_step; double distance_step; bool is_projection_enabled; RendererApi::VirtualVoxelPainter::visible_pixel_coordinate_fast_t w, h; public: explicit _Lab5SpriteData_Provider( double x_angle_step, double y_angle_step, double scale_step ) : x_angle{0}, y_angle{0}, distance{0}, x_angle_step{x_angle_step}, y_angle_step{y_angle_step}, distance_step{scale_step}, w{0}, h{0}, is_projection_enabled{false} {} SpriteData get_sprite_data() override { this->sync.lock(); double radius = (((this->w < this->h) ? this->w : this->h) * 7 / 16.0); auto projection = this->is_projection_enabled ? Utilities::Matrix4d::projection_central(-1.5, 1.5, -1.5, 1.5, 1, 9) * Utilities::Matrix4d::scale(5, 5, -1) * Utilities::Matrix4d::shift(0, 0, 7 + this->distance) : Utilities::Matrix4d::projection_orto(-2, 2, -2, 2, -6, 2); SpriteData cached{ Utilities::Matrix4d::shift(this->w / 2, this->h / 2, 0) * Utilities::Matrix4d::scale(radius) * projection * Utilities::Matrix4d::rotate_x(this->x_angle) * Utilities::Matrix4d::rotate_y(this->y_angle), }; this->sync.unlock(); return cached; } public slots: void set_frame_size(RendererApi::VirtualVoxelPainter::visible_pixel_coordinate_fast_t ww, RendererApi::VirtualVoxelPainter::visible_pixel_coordinate_fast_t hh) { this->sync.lock(); this->w = ww; this->h = hh; this->sync.unlock(); } void inc_x_angle() { this->sync.lock(); this->x_angle += this->x_angle_step; this->sync.unlock(); } void dec_x_angle() { this->sync.lock(); this->x_angle -= this->x_angle_step; this->sync.unlock(); } void inc_y_angle() { this->sync.lock(); this->y_angle += this->y_angle_step; this->sync.unlock(); } void dec_y_angle() { this->sync.lock(); this->y_angle -= this->y_angle_step; this->sync.unlock(); } void inc_distance() { this->sync.lock(); this->distance += this->distance_step; this->sync.unlock(); } void dec_distance() { this->sync.lock(); this->distance -= this->distance_step; if (this->distance < 0) this->distance = 0; this->sync.unlock(); } void switch_projection() { this->sync.lock(); this->is_projection_enabled = !this->is_projection_enabled; this->sync.unlock(); } }; }