Added rng param to algo
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d8b8ece8a7
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@ -8,14 +8,14 @@ pub(super) fn initializeBoard(b: &mut Board) {
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}
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}
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fn random_range_with_hole(range: Range<usize>, hole: usize) -> usize {
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fn random_range_with_hole(rng: &mut impl rand::Rng, range: Range<usize>, hole: usize) -> usize {
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assert!(
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range.contains(&hole),
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"Hole not in range: {hole} !in {}..{}",
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range.start,
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range.end
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);
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let shrunk = random_range(range.start..(range.end - 1));
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let shrunk = rng.random_range(range.start..(range.end - 1));
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if shrunk >= hole {
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return shrunk + 1;
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} else {
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@ -23,9 +23,9 @@ fn random_range_with_hole(range: Range<usize>, hole: usize) -> usize {
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}
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}
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pub(super) fn swapRandomQueensOnce(b: &mut Board) {
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let i1 = random_range(0..b.len());
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let i2 = random_range_with_hole(0..b.len(), i1);
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pub(super) fn swapRandomQueensOnce(b: &mut Board, rng: &mut impl rand::Rng) {
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let i1 = rng.random_range(0..b.len());
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let i2 = random_range_with_hole(rng, 0..b.len(), i1);
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let tmp = b[i1];
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b[i1] = b[i2];
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@ -1,7 +1,6 @@
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use eframe::emath::Numeric;
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use rand::{random, random_range};
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use crate::algo::Board;
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use crate::algo::misc::{initializeBoard, isOnDiagonal, swapRandomQueensOnce};
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use crate::algo::Board;
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use eframe::emath::Numeric;
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pub(super) fn calculateEnergy(b: &Board) -> f64 {
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let mut conflictsCount = 0usize;
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@ -29,7 +28,7 @@ pub struct AnnealingConfig {
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pub iterationsPerAge: usize
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}
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pub(crate) fn simulateAnnealing(len: usize, config: &AnnealingConfig) -> Board {
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pub(crate) fn simulateAnnealing(len: usize, config: &AnnealingConfig, rng: &mut impl rand::Rng) -> Board {
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assert!(config.targetTemperature < config.initialTemperature);
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assert!((0f64..1f64).contains(&config.cooldownCoefficient));
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@ -48,13 +47,13 @@ pub(crate) fn simulateAnnealing(len: usize, config: &AnnealingConfig) -> Board {
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for _ in 0..config.iterationsPerAge {
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let mut newState = currentState.clone();
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swapRandomQueensOnce(&mut newState.board);
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swapRandomQueensOnce(&mut newState.board, rng);
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newState.energy = calculateEnergy(&newState.board);
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if newState.energy <= currentState.energy {
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currentState = newState
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} else {
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let test = random::<f64>();
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let test = rng.random::<f64>();
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let delta = newState.energy - currentState.energy;
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let calc = (-delta/test).exp();
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