[lab2] Bit vector implementation
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[workspace]
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members = ["lab1"]
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members = [
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"lab1",
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"lab2"
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]
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[workspace.lints]
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14
lab2/Cargo.toml
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14
lab2/Cargo.toml
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[package]
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name = "bgtu-ai-2"
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edition = "2024"
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[lints]
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workspace = true
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[dependencies]
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rand = "0.9.2"
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eframe = { version = "0.33.3", default-features = false, features = ["default_fonts", "glow"] }
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[profile.dev.package.eframe]
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opt-level = 2
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debug = true
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96
lab2/src/algo/bit_vector.rs
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96
lab2/src/algo/bit_vector.rs
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use std::cmp::min;
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use std::ops::{BitAnd, BitAndAssign, Index, IndexMut, Not, Shl};
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pub(super) struct BitVector {
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len: usize,
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data: Box<[usize]>,
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}
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impl BitVector {
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pub fn alloc(len: usize) -> Self {
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return Self {
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len,
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data: vec![0usize; (len + (usize::BITS as usize) - 1) / (usize::BITS as usize)]
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.into_boxed_slice(),
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};
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}
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pub fn count1(&self) -> usize {
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let mut counter = 0usize;
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for i in 0..(self.data.len() - 1) {
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counter += self.data[i].count_ones() as usize;
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}
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counter += (self.data[self.data.len() - 1]
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& (0usize.not().shl(self.len % (usize::BITS as usize)).not()))
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.count_ones() as usize;
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return counter;
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}
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}
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impl Clone for BitVector {
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fn clone(&self) -> Self {
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return Self {
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len: self.len,
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data: self.data.clone(),
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};
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}
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}
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impl BitAnd<&Self> for BitVector {
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type Output = Self;
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fn bitand(self, rhs: &Self) -> Self::Output {
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let mut intersected = self.clone();
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intersected &= rhs;
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return intersected;
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}
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}
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impl BitAndAssign<&Self> for BitVector {
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fn bitand_assign(&mut self, rhs: &Self) {
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assert_eq!(self.len, rhs.len, "Vectors has different length's");
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for i in 0..self.data.len() {
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self.data[i] &= rhs.data[i]
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}
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}
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}
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struct _BitLocation {
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offset: usize,
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mask: usize,
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}
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impl BitVector {
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fn _unpackIndex(&self, i: usize) -> _BitLocation {
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assert!(i < self.len);
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return _BitLocation {
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offset: i / (usize::BITS as usize),
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mask: 1 << i % (usize::BITS as usize),
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};
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}
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pub fn get(&self, i: usize) -> bool {
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let bl = self._unpackIndex(i);
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return self.data[bl.offset] & bl.mask != 0;
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}
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pub fn set(&mut self, i: usize, value: bool) {
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let bl = self._unpackIndex(i);
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if value {
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self.data[bl.offset] |= bl.mask;
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} else {
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self.data[bl.offset] &= !bl.mask;
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}
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}
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}
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impl BitVector {
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pub fn resized(&self, newLen: usize) -> BitVector {
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let mut new = Self::alloc(newLen);
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for i in 0..(min(self.data.len(), new.data.len())) {
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new.data[i] = self.data[i]
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}
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return new;
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}
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}
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1
lab2/src/algo/mod.rs
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1
lab2/src/algo/mod.rs
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mod bit_vector;
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4
lab2/src/main.rs
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4
lab2/src/main.rs
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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mod algo;
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fn main() {}
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