ai-0/lab1/src/algo/simulation.rs

77 lines
2.1 KiB
Rust

use eframe::emath::Numeric;
use rand::{random, random_range};
use crate::algo::Board;
use crate::algo::misc::{initializeBoard, isOnDiagonal, swapRandomQueensOnce};
pub(super) fn calculateEnergy(b: &Board) -> f64 {
let mut conflictsCount = 0usize;
for i1 in 0..b.len() {
for i2 in (i1 + 1)..b.len() {
if isOnDiagonal((i1, b[i1]), (i2, b[i2])) {
conflictsCount += 1;
}
}
}
return conflictsCount.to_f64()
}
#[derive(Clone)]
struct State {
board: Board,
energy: f64
}
pub struct AnnealingConfig {
pub initialTemperature: f64,
pub targetTemperature: f64,
pub cooldownCoefficient: f64,
pub iterationsPerAge: usize
}
pub(crate) fn simulateAnnealing(len: usize, config: &AnnealingConfig) -> Board {
assert!(config.targetTemperature < config.initialTemperature);
assert!((0f64..1f64).contains(&config.cooldownCoefficient));
let mut currentState = State {
board: Board::alloc(len),
energy: f64::INFINITY
};
initializeBoard(&mut currentState.board);
currentState.energy = calculateEnergy(&currentState.board);
let mut bestState = currentState.clone();
let mut currentTemperature = config.initialTemperature;
while currentTemperature > config.targetTemperature {
for _ in 0..config.iterationsPerAge {
let mut newState = currentState.clone();
swapRandomQueensOnce(&mut newState.board);
newState.energy = calculateEnergy(&newState.board);
if newState.energy <= currentState.energy {
currentState = newState
} else {
let test = random::<f64>();
let delta = newState.energy - currentState.energy;
let calc = (-delta/test).exp();
if calc > test {
currentState = newState
} else {
continue;
}
}
if currentState.energy < bestState.energy {
bestState = currentState.clone();
}
}
currentTemperature *= config.cooldownCoefficient;
}
return bestState.board;
}