Moving Projection from sprite arguments to sprite_data and changing source of sprite_data from field to provider

This commit is contained in:
Andrew Golovashevich 2024-12-10 10:54:22 +03:00
parent e1154fdf0a
commit be82c26b01
5 changed files with 221 additions and 226 deletions

View File

@ -3,6 +3,7 @@
#include <QTimer> #include <QTimer>
#include <bgtu/computer_graphics_lab_work/renderer_api/color.hpp> #include <bgtu/computer_graphics_lab_work/renderer_api/color.hpp>
#include <bgtu/computer_graphics_lab_work/utilities/default_renderer_linear.hpp> #include <bgtu/computer_graphics_lab_work/utilities/default_renderer_linear.hpp>
#include <bgtu/computer_graphics_lab_work/qt_utilities/separate_threaded_renderer.hpp>
#include <bgtu/computer_graphics_lab_work/qt_utilities/renderer_widget.hpp> #include <bgtu/computer_graphics_lab_work/qt_utilities/renderer_widget.hpp>
#include <bgtu/computer_graphics_lab_work/qt_utilities/owned_qimage.hpp> #include <bgtu/computer_graphics_lab_work/qt_utilities/owned_qimage.hpp>
@ -37,10 +38,10 @@ int main(int argc, char **argv) {
o oo{&frames}; o oo{&frames};
BGTU::ComputerGraphicsLabWork::QtUtilities::SeparateThreadedDefaultRendererLinear<void> renderer{}; BGTU::ComputerGraphicsLabWork::QtUtilities::SeparateThreadedDefaultRendererLinear<int> renderer{};
QObject::connect(&renderer, &BGTU::ComputerGraphicsLabWork::QtUtilities::_SeparateThreadedRenderer_Signals::frame_rendered, &oo, &o::hit); QObject::connect(&renderer, &BGTU::ComputerGraphicsLabWork::QtUtilities::_SeparateThreadedRenderer_Signals::frame_rendered, &oo, &o::hit);
renderer.set_background(BGTU::ComputerGraphicsLabWork::RendererApi::Color{0, 0, 0}); renderer.set_background(BGTU::ComputerGraphicsLabWork::RendererApi::Color{0, 0, 0});
BGTU::ComputerGraphicsLabWork::QtUtilities::RendererWidget<void> canvas{&renderer, &w}; BGTU::ComputerGraphicsLabWork::QtUtilities::RendererWidget<int> canvas{&renderer, &w};
w.setCentralWidget(&canvas); w.setCentralWidget(&canvas);
w.show(); w.show();

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@ -14,7 +14,7 @@
namespace BGTU::ComputerGraphicsLabWork::QtUtilities { namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
template<class sprite_data_t, class renderer_context_t> template<class sprite_data_t, class renderer_context_t>
using _SeparateThreadedRenderer_RenderProcedureType = void (renderer_context_t::*)(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::Exporter *, RendererApi::Color, RendererApi::Projection const *, RendererApi::Sprite<sprite_data_t> *const *, std::size_t, sprite_data_t const *); using _SeparateThreadedRenderer_RenderProcedureType = void (renderer_context_t::*)(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::Exporter *, RendererApi::Color, RendererApi::Sprite<sprite_data_t> *const *, std::size_t, sprite_data_t const *);
template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t>> template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t>>
class SeparateThreadedRenderer; class SeparateThreadedRenderer;

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@ -14,6 +14,8 @@
#include "owned_qimage.hpp" #include "owned_qimage.hpp"
#include "_separate_threaded_renderer.hpp" #include "_separate_threaded_renderer.hpp"
#define has_BGTU_ComputerGraphicsLabWork_QtUtilities_SeparateThreadedRenderer
namespace BGTU::ComputerGraphicsLabWork::QtUtilities { namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure> template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
class SeparateThreadedRenderer : public _SeparateThreadedRenderer_Signals { class SeparateThreadedRenderer : public _SeparateThreadedRenderer_Signals {
@ -22,10 +24,9 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
public: public:
RendererApi::Sprite<sprite_data_t> *const *sprites; RendererApi::Sprite<sprite_data_t> *const *sprites;
std::size_t sprites_count; std::size_t sprites_count;
sprite_data_t const *sprite_data; RendererApi::Sprite<sprite_data_t>::SpriteDataProvider *sprite_data_provider;
std::uint_fast64_t ms_per_frame; std::uint_fast64_t ms_per_frame;
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width, height; RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width, height;
RendererApi::Projection *projection;
RendererApi::Color bg; RendererApi::Color bg;
}; };
@ -77,9 +78,7 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
void set_sprites(RendererApi::Sprite<sprite_data_t> *const *sprites, std::size_t sprites_count); void set_sprites(RendererApi::Sprite<sprite_data_t> *const *sprites, std::size_t sprites_count);
void set_sprite_data(sprite_data_t const *data); void set_sprite_data_provider(RendererApi::Sprite<sprite_data_t>::SpriteDataProvider *provider);
void set_sprites_and_data(RendererApi::Sprite<sprite_data_t> *const *sprites, std::size_t sprites_count, sprite_data_t const *data);
void set_background(RendererApi::Color) final; void set_background(RendererApi::Color) final;
@ -98,11 +97,10 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
next_data{ next_data{
.sprites = nullptr, .sprites = nullptr,
.sprites_count = 0, .sprites_count = 0,
.sprite_data = nullptr, .sprite_data_provider = nullptr,
.ms_per_frame = 1000 / 60, .ms_per_frame = 1000 / 60,
.width = 0, .width = 0,
.height = 0, .height = 0,
.projection = nullptr
} { } {
this->thread->start(); this->thread->start();
} }
@ -133,24 +131,13 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
} }
template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure> template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_sprite_data(sprite_data_t const *sprite_data) { void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_sprite_data_provider(RendererApi::Sprite<sprite_data_t>::SpriteDataProvider *provider) {
this->sync.lock(); this->sync.lock();
const_cast<data_t *>(&this->next_data)->sprite_data = sprite_data; const_cast<data_t *>(&this->next_data)->sprite_data_provider = provider;
this->thread->force_redraw(); this->thread->force_redraw();
this->sync.unlock(); this->sync.unlock();
} }
template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_sprites_and_data(RendererApi::Sprite<sprite_data_t> *const *sprites, std::size_t sprites_count, sprite_data_t const *sprite_data) {
this->sync.lock();
const_cast<data_t *>(&this->next_data)->sprites = sprites;
const_cast<data_t *>(&this->next_data)->sprites_count = sprites_count;
const_cast<data_t *>(&this->next_data)->sprite_data = sprite_data;
this->thread->force_redraw();
this->sync.unlock();
}
template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure> template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_background(RendererApi::Color c) { void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_background(RendererApi::Color c) {
this->sync.lock(); this->sync.lock();
@ -191,13 +178,24 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
} }
} img{cached.width, cached.height}; } img{cached.width, cached.height};
union {
sprite_data_t data;
bool nothing;
} sprite_data_storage;
sprite_data_t const *sprite_data;
if (cached.sprite_data_provider != nullptr) {
sprite_data_storage.data = cached.sprite_data_provider->get_sprite_data();
sprite_data = &(sprite_data_storage.data);
} else {
sprite_data = nullptr;
}
(this->owner->renderer_context->*renderer_procedure)( (this->owner->renderer_context->*renderer_procedure)(
cached.width, cached.height, cached.width, cached.height,
&img, &img,
cached.bg, cached.bg,
cached.projection,
cached.sprites, cached.sprites_count, cached.sprites, cached.sprites_count,
cached.sprite_data sprite_data
); );
emit this->owner->frame_rendered(new OwnedQImage{img.pixels_argb, img.w, img.h, QImage::Format_RGB32, img.owners, OwnedQImage::DelegateBuffers}); emit this->owner->frame_rendered(new OwnedQImage{img.pixels_argb, img.w, img.h, QImage::Format_RGB32, img.owners, OwnedQImage::DelegateBuffers});
auto elapsed = timer.elapsed(); auto elapsed = timer.elapsed();
@ -215,4 +213,13 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
this->thread->requestInterruption(); this->thread->requestInterruption();
this->thread->wait(); this->thread->wait();
} }
template<class sprite_data_t>
class SeparateThreadedDefaultRendererLinear : public SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>> {
private:
Utilities::DefaultVoxelDrawerCache context;
public:
explicit SeparateThreadedDefaultRendererLinear(QObject *owner = nullptr) : SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>>{&this->context, owner} {};
};
} }

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@ -12,6 +12,11 @@ namespace BGTU::ComputerGraphicsLabWork::RendererApi {
template<class data_t> template<class data_t>
class Sprite : public SpriteMetadata { class Sprite : public SpriteMetadata {
public: public:
virtual void draw(VoxelDrawer *frame, Projection const *projection, data_t const *data) const = 0; virtual void draw(VoxelDrawer *frame, data_t const *data) const = 0;
class SpriteDataProvider {
public:
virtual data_t get_sprite_data() = 0;
};
}; };
} }

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@ -15,228 +15,210 @@
class QObject; class QObject;
namespace BGTU::ComputerGraphicsLabWork { namespace BGTU::ComputerGraphicsLabWork::Utilities {
namespace Utilities { class DefaultVoxelDrawerCache {
class DefaultVoxelDrawerCache { private:
private: class ZElement {
class ZElement {
public:
ZElement *next;
double const z;
RendererApi::Color::Transparent const color;
RendererApi::SpriteMetadata *const owner;
ZElement(ZElement *next, double z, RendererApi::Color::Transparent color, RendererApi::SpriteMetadata *owner) : next{next}, z{z}, color{color}, owner{owner} {}
void link_after(ZElement *new_next) {
new_next->next = this->next;
this->next = new_next;
}
};
class ZElementAllocationBuffer {
private:
union Cell {
ZElement allocated;
struct Empty {
Cell *next_empty;
} empty;
};
class Page {
public:
Page *next;
private:
std::size_t initialized;
std::size_t capacity;
Cell buffer[0];
public:
explicit Page(Page *next, std::size_t capacity) : next{next}, initialized{0}, capacity{capacity}, buffer{} {};
Cell *try_allocate();
static std::size_t calc_capacity(std::size_t bytes) {
return (bytes - offsetof(Page, buffer)) / sizeof(Cell);
};
void reset_allocations() {
this->initialized = 0;
}
};
Cell *next_unallocated;
Page *last_page;
Page sentinel;
public:
ZElementAllocationBuffer() : next_unallocated{nullptr}, sentinel{nullptr, 0}, last_page{&this->sentinel} {};
private:
Page *_native_extend();
public:
template<class ...args_t>
ZElement *alloc_elem(args_t...args);
void free_elem(ZElement *e);
private:
void _native_free_page(Page *p);
public:
void release_resources();
void reset_allocations();
~ZElementAllocationBuffer();
};
struct pixel_trace_metadata {
public:
pixel_trace_metadata() : nearest_z{std::numeric_limits<double>::max()}, voxels{nullptr} {};
double nearest_z;
ZElement *voxels;
};
class VoxelDrawerImpl : public RendererApi::VoxelDrawer {
public:
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _width;
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _height;
pixel_trace_metadata *pixels_metadata;
ZElementAllocationBuffer *pixel_trace_elements_allocator;
RendererApi::SpriteMetadata *current_artist;
VoxelDrawerImpl(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height, pixel_trace_metadata *pixels_metadata, ZElementAllocationBuffer *pixel_trace_elements_allocator);
[[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width() const final {
return this->_width;
}
[[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height() const final {
return this->_height;
}
inline pixel_trace_metadata *at(std::uint_fast16_t x, std::uint_fast16_t y) {
return &(this->pixels_metadata[y * this->_width + x]);
}
void add_voxel(long long x, long long y, double z, RendererApi::Color::Transparent c) final;
};
struct {
pixel_trace_metadata *buffer;
std::size_t size;
} pixel_metadata_cache;
ZElementAllocationBuffer pixel_trace_elements_allocator;
public: public:
DefaultVoxelDrawerCache(); ZElement *next;
double const z;
RendererApi::Color::Transparent const color;
RendererApi::SpriteMetadata *const owner;
private: ZElement(ZElement *next, double z, RendererApi::Color::Transparent color, RendererApi::SpriteMetadata *owner) : next{next}, z{z}, color{color}, owner{owner} {}
static ZElement *sort_zelements_desc(DefaultVoxelDrawerCache::ZElement *start) noexcept;
public: void link_after(ZElement *new_next) {
template<class sprite_data_t> new_next->next = this->next;
void render( this->next = new_next;
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t w, }
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t h,
RendererApi::VoxelDrawer::Exporter *frame,
RendererApi::Color bg,
RendererApi::Projection const *projection,
RendererApi::Sprite<sprite_data_t> *const *sprites,
std::size_t sprites_count,
sprite_data_t const *sprite_data
);
~DefaultVoxelDrawerCache();
}; };
template<class... args_t> class ZElementAllocationBuffer {
DefaultVoxelDrawerCache::ZElement *DefaultVoxelDrawerCache::ZElementAllocationBuffer::alloc_elem(args_t... args) { private:
auto cell = this->next_unallocated; union Cell {
if (cell != nullptr) { ZElement allocated;
this->next_unallocated = cell->empty.next_empty; struct Empty {
return &(cell->allocated); Cell *next_empty;
} empty;
};
class Page {
public:
Page *next;
private:
std::size_t initialized;
std::size_t capacity;
Cell buffer[0];
public:
explicit Page(Page *next, std::size_t capacity) : next{next}, initialized{0}, capacity{capacity}, buffer{} {};
Cell *try_allocate();
static std::size_t calc_capacity(std::size_t bytes) {
return (bytes - offsetof(Page, buffer)) / sizeof(Cell);
};
void reset_allocations() {
this->initialized = 0;
}
};
Cell *next_unallocated;
Page *last_page;
Page sentinel;
public:
ZElementAllocationBuffer() : next_unallocated{nullptr}, sentinel{nullptr, 0}, last_page{&this->sentinel} {};
private:
Page *_native_extend();
public:
template<class ...args_t>
ZElement *alloc_elem(args_t...args);
void free_elem(ZElement *e);
private:
void _native_free_page(Page *p);
public:
void release_resources();
void reset_allocations();
~ZElementAllocationBuffer();
};
struct pixel_trace_metadata {
public:
pixel_trace_metadata() : nearest_z{std::numeric_limits<double>::max()}, voxels{nullptr} {};
double nearest_z;
ZElement *voxels;
};
class VoxelDrawerImpl : public RendererApi::VoxelDrawer {
public:
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _width;
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _height;
pixel_trace_metadata *pixels_metadata;
ZElementAllocationBuffer *pixel_trace_elements_allocator;
RendererApi::SpriteMetadata *current_artist;
VoxelDrawerImpl(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height, pixel_trace_metadata *pixels_metadata, ZElementAllocationBuffer *pixel_trace_elements_allocator);
[[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width() const final {
return this->_width;
} }
while ((cell = this->last_page->try_allocate()) == nullptr) [[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height() const final {
this->_native_extend(); return this->_height;
}
return new(&(cell->allocated)) ZElement{args...}; inline pixel_trace_metadata *at(std::uint_fast16_t x, std::uint_fast16_t y) {
} return &(this->pixels_metadata[y * this->_width + x]);
}
void add_voxel(long long x, long long y, double z, RendererApi::Color::Transparent c) final;
};
struct {
pixel_trace_metadata *buffer;
std::size_t size;
} pixel_metadata_cache;
ZElementAllocationBuffer pixel_trace_elements_allocator;
public:
DefaultVoxelDrawerCache();
private:
static ZElement *sort_zelements_desc(DefaultVoxelDrawerCache::ZElement *start) noexcept;
public:
template<class sprite_data_t> template<class sprite_data_t>
void DefaultVoxelDrawerCache::render( void render(
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t w, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t w,
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t h, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t h,
RendererApi::VoxelDrawer::Exporter *frame, RendererApi::VoxelDrawer::Exporter *frame,
RendererApi::Color bg, RendererApi::Color bg,
RendererApi::Projection const *projection,
RendererApi::Sprite<sprite_data_t> *const *sprites, RendererApi::Sprite<sprite_data_t> *const *sprites,
std::size_t sprites_count, std::size_t sprites_count,
sprite_data_t const *sprite_data sprite_data_t const *sprite_data
) { );
if (w == 0 || h == 0)
return;
if (this->pixel_metadata_cache.buffer == nullptr || this->pixel_metadata_cache.size < w * h) { ~DefaultVoxelDrawerCache();
this->pixel_metadata_cache.buffer = static_cast<pixel_trace_metadata *>(std::realloc(this->pixel_metadata_cache.buffer, w * h * sizeof(pixel_trace_metadata))); };
this->pixel_metadata_cache.size = w * h;
template<class... args_t>
DefaultVoxelDrawerCache::ZElement *DefaultVoxelDrawerCache::ZElementAllocationBuffer::alloc_elem(args_t... args) {
auto cell = this->next_unallocated;
if (cell != nullptr) {
this->next_unallocated = cell->empty.next_empty;
return &(cell->allocated);
}
while ((cell = this->last_page->try_allocate()) == nullptr)
this->_native_extend();
return new(&(cell->allocated)) ZElement{args...};
}
template<class sprite_data_t>
void DefaultVoxelDrawerCache::render(
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t w,
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t h,
RendererApi::VoxelDrawer::Exporter *frame,
RendererApi::Color bg,
RendererApi::Sprite<sprite_data_t> *const *sprites,
std::size_t sprites_count,
sprite_data_t const *sprite_data
) {
if (w == 0 || h == 0)
return;
if (this->pixel_metadata_cache.buffer == nullptr || this->pixel_metadata_cache.size < w * h) {
this->pixel_metadata_cache.buffer = static_cast<pixel_trace_metadata *>(std::realloc(this->pixel_metadata_cache.buffer, w * h * sizeof(pixel_trace_metadata)));
this->pixel_metadata_cache.size = w * h;
}
this->pixel_trace_elements_allocator.reset_allocations();
VoxelDrawerImpl painter{w, h, this->pixel_metadata_cache.buffer, &this->pixel_trace_elements_allocator};
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
new(&this->pixel_metadata_cache.buffer[i]) pixel_trace_metadata{};
}
for (; sprites_count-- > 0; sprites++) {
painter.current_artist = *sprites;
(*sprites)->draw(&painter, sprite_data);
}
std::uint_fast16_t y = 0;
std::uint_fast16_t x = 0;
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
this->pixel_metadata_cache.buffer[i].voxels = sort_zelements_desc(this->pixel_metadata_cache.buffer[i].voxels);
RendererApi::Color cc = bg;
RendererApi::SpriteMetadata *owner = nullptr;
for (auto p = this->pixel_metadata_cache.buffer[i].voxels; p != nullptr; p = p->next) {
cc = apply_transparent_color(cc, p->color);
owner = p->owner;
} }
frame->set_pixel(x, y, cc, owner);
this->pixel_trace_elements_allocator.reset_allocations(); if (++x >= w) {
VoxelDrawerImpl painter{w, h, this->pixel_metadata_cache.buffer, &this->pixel_trace_elements_allocator}; y++;
x = 0;
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
new(&this->pixel_metadata_cache.buffer[i]) pixel_trace_metadata{};
}
for (; sprites_count-- > 0; sprites++) {
painter.current_artist = *sprites;
(*sprites)->draw(&painter, projection, sprite_data);
}
std::uint_fast16_t y = 0;
std::uint_fast16_t x = 0;
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
this->pixel_metadata_cache.buffer[i].voxels = sort_zelements_desc(this->pixel_metadata_cache.buffer[i].voxels);
RendererApi::Color cc = bg;
RendererApi::SpriteMetadata *owner = nullptr;
for (auto p = this->pixel_metadata_cache.buffer[i].voxels; p != nullptr; p = p->next) {
cc = apply_transparent_color(cc, p->color);
owner = p->owner;
}
frame->set_pixel(x, y, cc, owner);
if (++x >= w) {
y++;
x = 0;
}
} }
} }
} }
namespace QtUtilities {
template<class sprite_data_t, class renderer_context_t, void (renderer_context_t::*renderer_procedure)(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::Exporter *, RendererApi::Color, RendererApi::Projection const *, RendererApi::Sprite<sprite_data_t> *const *, std::size_t, sprite_data_t const *)>
class SeparateThreadedRenderer;
template<class sprite_data_t>
class SeparateThreadedDefaultRendererLinear : public SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>> {
private:
Utilities::DefaultVoxelDrawerCache context;
public:
explicit SeparateThreadedDefaultRendererLinear(QObject *owner = nullptr) : SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>>{&this->context, owner} {};
};
}
} }