Moving Projection from sprite arguments to sprite_data and changing source of sprite_data from field to provider
This commit is contained in:
parent
e1154fdf0a
commit
be82c26b01
@ -3,6 +3,7 @@
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#include <QTimer>
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#include <bgtu/computer_graphics_lab_work/renderer_api/color.hpp>
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#include <bgtu/computer_graphics_lab_work/utilities/default_renderer_linear.hpp>
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#include <bgtu/computer_graphics_lab_work/qt_utilities/separate_threaded_renderer.hpp>
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#include <bgtu/computer_graphics_lab_work/qt_utilities/renderer_widget.hpp>
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#include <bgtu/computer_graphics_lab_work/qt_utilities/owned_qimage.hpp>
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@ -37,10 +38,10 @@ int main(int argc, char **argv) {
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o oo{&frames};
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BGTU::ComputerGraphicsLabWork::QtUtilities::SeparateThreadedDefaultRendererLinear<void> renderer{};
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BGTU::ComputerGraphicsLabWork::QtUtilities::SeparateThreadedDefaultRendererLinear<int> renderer{};
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QObject::connect(&renderer, &BGTU::ComputerGraphicsLabWork::QtUtilities::_SeparateThreadedRenderer_Signals::frame_rendered, &oo, &o::hit);
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renderer.set_background(BGTU::ComputerGraphicsLabWork::RendererApi::Color{0, 0, 0});
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BGTU::ComputerGraphicsLabWork::QtUtilities::RendererWidget<void> canvas{&renderer, &w};
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BGTU::ComputerGraphicsLabWork::QtUtilities::RendererWidget<int> canvas{&renderer, &w};
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w.setCentralWidget(&canvas);
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w.show();
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@ -14,7 +14,7 @@
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namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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template<class sprite_data_t, class renderer_context_t>
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using _SeparateThreadedRenderer_RenderProcedureType = void (renderer_context_t::*)(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::Exporter *, RendererApi::Color, RendererApi::Projection const *, RendererApi::Sprite<sprite_data_t> *const *, std::size_t, sprite_data_t const *);
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using _SeparateThreadedRenderer_RenderProcedureType = void (renderer_context_t::*)(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::Exporter *, RendererApi::Color, RendererApi::Sprite<sprite_data_t> *const *, std::size_t, sprite_data_t const *);
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template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t>>
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class SeparateThreadedRenderer;
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@ -14,6 +14,8 @@
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#include "owned_qimage.hpp"
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#include "_separate_threaded_renderer.hpp"
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#define has_BGTU_ComputerGraphicsLabWork_QtUtilities_SeparateThreadedRenderer
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namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
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class SeparateThreadedRenderer : public _SeparateThreadedRenderer_Signals {
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@ -22,10 +24,9 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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public:
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RendererApi::Sprite<sprite_data_t> *const *sprites;
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std::size_t sprites_count;
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sprite_data_t const *sprite_data;
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RendererApi::Sprite<sprite_data_t>::SpriteDataProvider *sprite_data_provider;
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std::uint_fast64_t ms_per_frame;
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RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width, height;
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RendererApi::Projection *projection;
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RendererApi::Color bg;
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};
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@ -77,9 +78,7 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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void set_sprites(RendererApi::Sprite<sprite_data_t> *const *sprites, std::size_t sprites_count);
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void set_sprite_data(sprite_data_t const *data);
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void set_sprites_and_data(RendererApi::Sprite<sprite_data_t> *const *sprites, std::size_t sprites_count, sprite_data_t const *data);
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void set_sprite_data_provider(RendererApi::Sprite<sprite_data_t>::SpriteDataProvider *provider);
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void set_background(RendererApi::Color) final;
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@ -98,11 +97,10 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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next_data{
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.sprites = nullptr,
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.sprites_count = 0,
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.sprite_data = nullptr,
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.sprite_data_provider = nullptr,
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.ms_per_frame = 1000 / 60,
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.width = 0,
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.height = 0,
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.projection = nullptr
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} {
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this->thread->start();
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}
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@ -133,24 +131,13 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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}
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template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
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void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_sprite_data(sprite_data_t const *sprite_data) {
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void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_sprite_data_provider(RendererApi::Sprite<sprite_data_t>::SpriteDataProvider *provider) {
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this->sync.lock();
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const_cast<data_t *>(&this->next_data)->sprite_data = sprite_data;
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const_cast<data_t *>(&this->next_data)->sprite_data_provider = provider;
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this->thread->force_redraw();
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this->sync.unlock();
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}
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template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
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void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_sprites_and_data(RendererApi::Sprite<sprite_data_t> *const *sprites, std::size_t sprites_count, sprite_data_t const *sprite_data) {
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this->sync.lock();
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const_cast<data_t *>(&this->next_data)->sprites = sprites;
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const_cast<data_t *>(&this->next_data)->sprites_count = sprites_count;
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const_cast<data_t *>(&this->next_data)->sprite_data = sprite_data;
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this->thread->force_redraw();
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this->sync.unlock();
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}
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template<class sprite_data_t, class renderer_context_t, _SeparateThreadedRenderer_RenderProcedureType<sprite_data_t, renderer_context_t> renderer_procedure>
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void SeparateThreadedRenderer<sprite_data_t, renderer_context_t, renderer_procedure>::set_background(RendererApi::Color c) {
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this->sync.lock();
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@ -191,13 +178,24 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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}
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} img{cached.width, cached.height};
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union {
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sprite_data_t data;
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bool nothing;
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} sprite_data_storage;
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sprite_data_t const *sprite_data;
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if (cached.sprite_data_provider != nullptr) {
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sprite_data_storage.data = cached.sprite_data_provider->get_sprite_data();
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sprite_data = &(sprite_data_storage.data);
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} else {
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sprite_data = nullptr;
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}
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(this->owner->renderer_context->*renderer_procedure)(
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cached.width, cached.height,
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&img,
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cached.bg,
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cached.projection,
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cached.sprites, cached.sprites_count,
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cached.sprite_data
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sprite_data
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);
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emit this->owner->frame_rendered(new OwnedQImage{img.pixels_argb, img.w, img.h, QImage::Format_RGB32, img.owners, OwnedQImage::DelegateBuffers});
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auto elapsed = timer.elapsed();
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@ -215,4 +213,13 @@ namespace BGTU::ComputerGraphicsLabWork::QtUtilities {
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this->thread->requestInterruption();
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this->thread->wait();
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}
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template<class sprite_data_t>
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class SeparateThreadedDefaultRendererLinear : public SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>> {
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private:
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Utilities::DefaultVoxelDrawerCache context;
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public:
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explicit SeparateThreadedDefaultRendererLinear(QObject *owner = nullptr) : SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>>{&this->context, owner} {};
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};
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}
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@ -12,6 +12,11 @@ namespace BGTU::ComputerGraphicsLabWork::RendererApi {
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template<class data_t>
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class Sprite : public SpriteMetadata {
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public:
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virtual void draw(VoxelDrawer *frame, Projection const *projection, data_t const *data) const = 0;
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virtual void draw(VoxelDrawer *frame, data_t const *data) const = 0;
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class SpriteDataProvider {
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public:
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virtual data_t get_sprite_data() = 0;
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};
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};
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}
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@ -15,228 +15,210 @@
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class QObject;
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namespace BGTU::ComputerGraphicsLabWork {
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namespace Utilities {
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class DefaultVoxelDrawerCache {
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private:
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class ZElement {
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public:
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ZElement *next;
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double const z;
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RendererApi::Color::Transparent const color;
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RendererApi::SpriteMetadata *const owner;
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ZElement(ZElement *next, double z, RendererApi::Color::Transparent color, RendererApi::SpriteMetadata *owner) : next{next}, z{z}, color{color}, owner{owner} {}
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void link_after(ZElement *new_next) {
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new_next->next = this->next;
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this->next = new_next;
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}
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};
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class ZElementAllocationBuffer {
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private:
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union Cell {
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ZElement allocated;
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struct Empty {
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Cell *next_empty;
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} empty;
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};
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class Page {
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public:
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Page *next;
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private:
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std::size_t initialized;
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std::size_t capacity;
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Cell buffer[0];
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public:
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explicit Page(Page *next, std::size_t capacity) : next{next}, initialized{0}, capacity{capacity}, buffer{} {};
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Cell *try_allocate();
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static std::size_t calc_capacity(std::size_t bytes) {
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return (bytes - offsetof(Page, buffer)) / sizeof(Cell);
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};
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void reset_allocations() {
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this->initialized = 0;
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}
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};
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Cell *next_unallocated;
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Page *last_page;
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Page sentinel;
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public:
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ZElementAllocationBuffer() : next_unallocated{nullptr}, sentinel{nullptr, 0}, last_page{&this->sentinel} {};
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private:
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Page *_native_extend();
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public:
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template<class ...args_t>
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ZElement *alloc_elem(args_t...args);
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void free_elem(ZElement *e);
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private:
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void _native_free_page(Page *p);
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public:
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void release_resources();
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void reset_allocations();
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~ZElementAllocationBuffer();
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};
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struct pixel_trace_metadata {
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public:
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pixel_trace_metadata() : nearest_z{std::numeric_limits<double>::max()}, voxels{nullptr} {};
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double nearest_z;
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ZElement *voxels;
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};
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class VoxelDrawerImpl : public RendererApi::VoxelDrawer {
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public:
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RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _width;
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RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _height;
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pixel_trace_metadata *pixels_metadata;
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ZElementAllocationBuffer *pixel_trace_elements_allocator;
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RendererApi::SpriteMetadata *current_artist;
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VoxelDrawerImpl(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height, pixel_trace_metadata *pixels_metadata, ZElementAllocationBuffer *pixel_trace_elements_allocator);
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[[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width() const final {
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return this->_width;
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}
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[[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height() const final {
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return this->_height;
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}
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inline pixel_trace_metadata *at(std::uint_fast16_t x, std::uint_fast16_t y) {
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return &(this->pixels_metadata[y * this->_width + x]);
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}
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void add_voxel(long long x, long long y, double z, RendererApi::Color::Transparent c) final;
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};
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struct {
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pixel_trace_metadata *buffer;
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std::size_t size;
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} pixel_metadata_cache;
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ZElementAllocationBuffer pixel_trace_elements_allocator;
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namespace BGTU::ComputerGraphicsLabWork::Utilities {
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class DefaultVoxelDrawerCache {
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private:
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class ZElement {
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public:
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DefaultVoxelDrawerCache();
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ZElement *next;
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double const z;
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RendererApi::Color::Transparent const color;
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RendererApi::SpriteMetadata *const owner;
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private:
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static ZElement *sort_zelements_desc(DefaultVoxelDrawerCache::ZElement *start) noexcept;
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ZElement(ZElement *next, double z, RendererApi::Color::Transparent color, RendererApi::SpriteMetadata *owner) : next{next}, z{z}, color{color}, owner{owner} {}
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public:
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template<class sprite_data_t>
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void render(
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RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t w,
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RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t h,
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RendererApi::VoxelDrawer::Exporter *frame,
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RendererApi::Color bg,
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RendererApi::Projection const *projection,
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RendererApi::Sprite<sprite_data_t> *const *sprites,
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std::size_t sprites_count,
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sprite_data_t const *sprite_data
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);
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~DefaultVoxelDrawerCache();
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void link_after(ZElement *new_next) {
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new_next->next = this->next;
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this->next = new_next;
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}
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};
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template<class... args_t>
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DefaultVoxelDrawerCache::ZElement *DefaultVoxelDrawerCache::ZElementAllocationBuffer::alloc_elem(args_t... args) {
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auto cell = this->next_unallocated;
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if (cell != nullptr) {
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this->next_unallocated = cell->empty.next_empty;
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return &(cell->allocated);
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class ZElementAllocationBuffer {
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private:
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union Cell {
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ZElement allocated;
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struct Empty {
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Cell *next_empty;
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} empty;
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};
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class Page {
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public:
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Page *next;
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private:
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std::size_t initialized;
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std::size_t capacity;
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Cell buffer[0];
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public:
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explicit Page(Page *next, std::size_t capacity) : next{next}, initialized{0}, capacity{capacity}, buffer{} {};
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Cell *try_allocate();
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static std::size_t calc_capacity(std::size_t bytes) {
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return (bytes - offsetof(Page, buffer)) / sizeof(Cell);
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};
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void reset_allocations() {
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this->initialized = 0;
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}
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};
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Cell *next_unallocated;
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Page *last_page;
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Page sentinel;
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public:
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ZElementAllocationBuffer() : next_unallocated{nullptr}, sentinel{nullptr, 0}, last_page{&this->sentinel} {};
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private:
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Page *_native_extend();
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public:
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template<class ...args_t>
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ZElement *alloc_elem(args_t...args);
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void free_elem(ZElement *e);
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private:
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void _native_free_page(Page *p);
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public:
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void release_resources();
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void reset_allocations();
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~ZElementAllocationBuffer();
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};
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struct pixel_trace_metadata {
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public:
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pixel_trace_metadata() : nearest_z{std::numeric_limits<double>::max()}, voxels{nullptr} {};
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double nearest_z;
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ZElement *voxels;
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};
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class VoxelDrawerImpl : public RendererApi::VoxelDrawer {
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public:
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RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _width;
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RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t _height;
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pixel_trace_metadata *pixels_metadata;
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ZElementAllocationBuffer *pixel_trace_elements_allocator;
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RendererApi::SpriteMetadata *current_artist;
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VoxelDrawerImpl(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height, pixel_trace_metadata *pixels_metadata, ZElementAllocationBuffer *pixel_trace_elements_allocator);
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[[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t width() const final {
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return this->_width;
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}
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while ((cell = this->last_page->try_allocate()) == nullptr)
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this->_native_extend();
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[[nodiscard]] inline RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t height() const final {
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return this->_height;
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}
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return new(&(cell->allocated)) ZElement{args...};
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}
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inline pixel_trace_metadata *at(std::uint_fast16_t x, std::uint_fast16_t y) {
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return &(this->pixels_metadata[y * this->_width + x]);
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}
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void add_voxel(long long x, long long y, double z, RendererApi::Color::Transparent c) final;
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};
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struct {
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pixel_trace_metadata *buffer;
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std::size_t size;
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} pixel_metadata_cache;
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ZElementAllocationBuffer pixel_trace_elements_allocator;
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public:
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DefaultVoxelDrawerCache();
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private:
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static ZElement *sort_zelements_desc(DefaultVoxelDrawerCache::ZElement *start) noexcept;
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public:
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template<class sprite_data_t>
|
||||
void DefaultVoxelDrawerCache::render(
|
||||
void render(
|
||||
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t w,
|
||||
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t h,
|
||||
RendererApi::VoxelDrawer::Exporter *frame,
|
||||
RendererApi::Color bg,
|
||||
RendererApi::Projection const *projection,
|
||||
RendererApi::Sprite<sprite_data_t> *const *sprites,
|
||||
std::size_t sprites_count,
|
||||
sprite_data_t const *sprite_data
|
||||
) {
|
||||
if (w == 0 || h == 0)
|
||||
return;
|
||||
);
|
||||
|
||||
if (this->pixel_metadata_cache.buffer == nullptr || this->pixel_metadata_cache.size < w * h) {
|
||||
this->pixel_metadata_cache.buffer = static_cast<pixel_trace_metadata *>(std::realloc(this->pixel_metadata_cache.buffer, w * h * sizeof(pixel_trace_metadata)));
|
||||
this->pixel_metadata_cache.size = w * h;
|
||||
~DefaultVoxelDrawerCache();
|
||||
};
|
||||
|
||||
template<class... args_t>
|
||||
DefaultVoxelDrawerCache::ZElement *DefaultVoxelDrawerCache::ZElementAllocationBuffer::alloc_elem(args_t... args) {
|
||||
auto cell = this->next_unallocated;
|
||||
if (cell != nullptr) {
|
||||
this->next_unallocated = cell->empty.next_empty;
|
||||
return &(cell->allocated);
|
||||
}
|
||||
|
||||
while ((cell = this->last_page->try_allocate()) == nullptr)
|
||||
this->_native_extend();
|
||||
|
||||
return new(&(cell->allocated)) ZElement{args...};
|
||||
}
|
||||
|
||||
|
||||
template<class sprite_data_t>
|
||||
void DefaultVoxelDrawerCache::render(
|
||||
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t w,
|
||||
RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t h,
|
||||
RendererApi::VoxelDrawer::Exporter *frame,
|
||||
RendererApi::Color bg,
|
||||
RendererApi::Sprite<sprite_data_t> *const *sprites,
|
||||
std::size_t sprites_count,
|
||||
sprite_data_t const *sprite_data
|
||||
) {
|
||||
if (w == 0 || h == 0)
|
||||
return;
|
||||
|
||||
if (this->pixel_metadata_cache.buffer == nullptr || this->pixel_metadata_cache.size < w * h) {
|
||||
this->pixel_metadata_cache.buffer = static_cast<pixel_trace_metadata *>(std::realloc(this->pixel_metadata_cache.buffer, w * h * sizeof(pixel_trace_metadata)));
|
||||
this->pixel_metadata_cache.size = w * h;
|
||||
}
|
||||
|
||||
this->pixel_trace_elements_allocator.reset_allocations();
|
||||
VoxelDrawerImpl painter{w, h, this->pixel_metadata_cache.buffer, &this->pixel_trace_elements_allocator};
|
||||
|
||||
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
|
||||
new(&this->pixel_metadata_cache.buffer[i]) pixel_trace_metadata{};
|
||||
}
|
||||
|
||||
for (; sprites_count-- > 0; sprites++) {
|
||||
painter.current_artist = *sprites;
|
||||
(*sprites)->draw(&painter, sprite_data);
|
||||
}
|
||||
|
||||
std::uint_fast16_t y = 0;
|
||||
std::uint_fast16_t x = 0;
|
||||
|
||||
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
|
||||
this->pixel_metadata_cache.buffer[i].voxels = sort_zelements_desc(this->pixel_metadata_cache.buffer[i].voxels);
|
||||
RendererApi::Color cc = bg;
|
||||
RendererApi::SpriteMetadata *owner = nullptr;
|
||||
for (auto p = this->pixel_metadata_cache.buffer[i].voxels; p != nullptr; p = p->next) {
|
||||
cc = apply_transparent_color(cc, p->color);
|
||||
owner = p->owner;
|
||||
}
|
||||
frame->set_pixel(x, y, cc, owner);
|
||||
|
||||
this->pixel_trace_elements_allocator.reset_allocations();
|
||||
VoxelDrawerImpl painter{w, h, this->pixel_metadata_cache.buffer, &this->pixel_trace_elements_allocator};
|
||||
|
||||
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
|
||||
new(&this->pixel_metadata_cache.buffer[i]) pixel_trace_metadata{};
|
||||
}
|
||||
|
||||
for (; sprites_count-- > 0; sprites++) {
|
||||
painter.current_artist = *sprites;
|
||||
(*sprites)->draw(&painter, projection, sprite_data);
|
||||
}
|
||||
|
||||
std::uint_fast16_t y = 0;
|
||||
std::uint_fast16_t x = 0;
|
||||
|
||||
for (std::int_fast64_t i = w * h - 1; i >= 0; i--) {
|
||||
this->pixel_metadata_cache.buffer[i].voxels = sort_zelements_desc(this->pixel_metadata_cache.buffer[i].voxels);
|
||||
RendererApi::Color cc = bg;
|
||||
RendererApi::SpriteMetadata *owner = nullptr;
|
||||
for (auto p = this->pixel_metadata_cache.buffer[i].voxels; p != nullptr; p = p->next) {
|
||||
cc = apply_transparent_color(cc, p->color);
|
||||
owner = p->owner;
|
||||
}
|
||||
frame->set_pixel(x, y, cc, owner);
|
||||
|
||||
if (++x >= w) {
|
||||
y++;
|
||||
x = 0;
|
||||
}
|
||||
if (++x >= w) {
|
||||
y++;
|
||||
x = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace QtUtilities {
|
||||
template<class sprite_data_t, class renderer_context_t, void (renderer_context_t::*renderer_procedure)(RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::visible_pixel_coordinate_fast_t, RendererApi::VoxelDrawer::Exporter *, RendererApi::Color, RendererApi::Projection const *, RendererApi::Sprite<sprite_data_t> *const *, std::size_t, sprite_data_t const *)>
|
||||
class SeparateThreadedRenderer;
|
||||
|
||||
|
||||
template<class sprite_data_t>
|
||||
class SeparateThreadedDefaultRendererLinear : public SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>> {
|
||||
private:
|
||||
Utilities::DefaultVoxelDrawerCache context;
|
||||
public:
|
||||
explicit SeparateThreadedDefaultRendererLinear(QObject *owner = nullptr) : SeparateThreadedRenderer<sprite_data_t, Utilities::DefaultVoxelDrawerCache, &Utilities::DefaultVoxelDrawerCache::render<sprite_data_t>>{&this->context, owner} {};
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user