#include #include #include #include #include #include #include #include #include #include #include #include #include #include "sprite_data.hpp" #include "variant1.hpp" namespace BGTU::ComputerGraphicsLabWork::Impl { int main(int argc, char **argv) { #if 1 QApplication qApplication{argc, argv}; SpriteData::Provider sprites_data{0.1}; QMainWindow w{}; QtUtilities::KeyboardCatcherWidget kbd{&w}; QtUtilities::SeparateThreadedDefaultRendererLinear renderer{}; renderer.set_sprite_data_provider(&sprites_data); renderer.set_sprites(sprites, sprites_count); renderer.set_background(BGTU::ComputerGraphicsLabWork::RendererApi::Color{0, 0, 0}); QtUtilities::RendererWidget canvas{&renderer, &kbd}; QObject::connect(&canvas, &QtUtilities::_RendererWidget_SignalSlots::resized, &sprites_data, &SpriteData::Provider::set_frame_size); w.setCentralWidget(&canvas); w.show(); QApplication::exec(); return 0; #else Utilities::Matrix3d x = Utilities::Matrix3d::shift(0, 9); Utilities::Matrix3d y = Utilities::Matrix3d::rotate(3.14); RendererApi::PointF<2> a{0, 1}; RendererApi::PointF<2> b = x * a; RendererApi::PointF<2> c = x * y * a; RendererApi::PointF<2> d = y * x * a; return 0; #endif } } int main(int argc, char **argv) { return BGTU::ComputerGraphicsLabWork::Impl::main(argc, argv); }