#include "bgtu/computer_graphics_lab_work/utilities/shapes/circle.hpp" #include "../variants.hpp" #include "../sprite_data.hpp" #include "common_sprites.hpp" namespace BGTU::ComputerGraphicsLabWork::Impl::Variants::Lab1 { template static void _variant8_triangle(Utilities::ZoomedVoxelPainter *frame, SpriteData::ShapeData const *data) { pos_rotated_polygon_edge(frame, data); } variant_sprites variant9 = variant_sprites::make_light< static_centered_circle_edge<3.0, {127, 127, 127}, 1.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 0.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 45.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 90.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 135.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 180.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 225.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 270.0>, _variant8_triangle<2.0, {0, 0, 255}, 1.0, 0.65, 315.0>, static_centered_circle_edge<1.0, {0, 0, 255}, 0.5> >(); }