10 lines
386 B
C++
10 lines
386 B
C++
#pragma once
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#include <bgtu/computer_graphics_lab_work/renderer_api/sprite.hpp>
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#include <bgtu/computer_graphics_lab_work/utilities/default_renderer_linear.hpp>
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#include "sprite_data.hpp"
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namespace BGTU::ComputerGraphicsLabWork::Impl {
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extern RendererApi::Sprite<SpriteData, Utilities::DefaultVoxelDrawerCache::VoxelPainterImpl> ** const sprites;
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extern std::size_t sprites_count;
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} |