computer-graphics-0/programs/lab1/src/main.cpp

76 lines
2.8 KiB
C++

#include <array>
#include <iostream>
#include <QApplication>
#include <QMainWindow>
#include <QTimer>
#include <bgtu/computer_graphics_lab_work/renderer_api/color.hpp>
#include <bgtu/computer_graphics_lab_work/utilities/default_renderer_linear.hpp>
#include <bgtu/computer_graphics_lab_work/utilities/voxel_painter_exporter_to_packed_array.hpp>
#include <bgtu/computer_graphics_lab_work/qt_utilities/separate_threaded_renderer.hpp>
#include <bgtu/computer_graphics_lab_work/qt_utilities/renderer_widget.hpp>
#include <bgtu/computer_graphics_lab_work/qt_utilities/owned_qimage.hpp>
#include "sprite_data.hpp"
#include "keyboard_catcher_widget.hpp"
#include "pixel_grid_sprite.hpp"
#include "variants.hpp"
#include "zoomed_scene_sprite.hpp"
namespace BGTU::ComputerGraphicsLabWork::Lab1 {
volatile RendererApi::Color bg{0, 0, 0};
RendererApi::Color::Transparent fg{255, 255, 255, 127};
int main(int argc, char **argv) {
#if 1
QApplication qApplication{argc, argv};
PixelGridSprite pixels_grid_sprite{RendererApi::Color{0, 0, 0}, RendererApi::Color{16, 16, 16}};
ZoomedSceneSprite zoomed_scene_sprite{};
auto sprites = std::to_array<RendererApi::Sprite<Lab1SpriteData, Utilities::DefaultVoxelDrawerCache::VoxelPainterImpl> *const>({
&pixels_grid_sprite,
&zoomed_scene_sprite
});
Lab1SpriteData::Provider sprites_data{1};
sprites_data.set_pixel_size(16);
sprites_data.set_sub_sprites(variant1.sprites, variant1.count);
QMainWindow w{};
KeyboardCatcherWidget kbd{&w};
QObject::connect(&kbd, &KeyboardCatcherWidget::key_pressed_PageDown, &sprites_data, &Lab1SpriteData::Provider::decrease_pixel_size);
QObject::connect(&kbd, &KeyboardCatcherWidget::key_pressed_PageUp, &sprites_data, &Lab1SpriteData::Provider::increase_pixel_size);
QObject::connect(&kbd, &KeyboardCatcherWidget::key_pressed_G, &sprites_data, &Lab1SpriteData::Provider::invert_show_grid);
QtUtilities::SeparateThreadedDefaultRendererLinear<Lab1SpriteData> renderer{};
renderer.set_sprite_data_provider(&sprites_data);
renderer.set_sprites(sprites.data(), sprites.size());
renderer.set_background(BGTU::ComputerGraphicsLabWork::RendererApi::Color{0, 0, 0});
QtUtilities::RendererWidget<Lab1SpriteData> canvas{&renderer, &kbd};
QObject::connect(&canvas, &QtUtilities::_RendererWidget_SignalSlots::resized, &sprites_data, &Lab1SpriteData::Provider::set_frame_size);
w.setCentralWidget(&canvas);
w.show();
QApplication::exec();
return 0;
#else
auto c = Utilities::apply_transparent_color(*(RendererApi::Color*)&bg, fg);
std::cout << c.red << c.green << c.blue << std::endl;
return 0;
#endif
}
}
int main(int argc, char **argv) {
return BGTU::ComputerGraphicsLabWork::Lab1::main(argc, argv);
}