Improvements in threading/windows module, threading/common module
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4aad26efa7
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5c02c56c5b
@ -14,7 +14,7 @@ project(networks_1 LANGUAGES CXX)
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set(CMP0155 NEW)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_SCAN_FOR_MODULES ON)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_MODULE_STD 1)
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add_subdirectory(modules/exceptions)
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@ -5,6 +5,8 @@ target_sources(
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PUBLIC
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FILE_SET cxx_modules TYPE CXX_MODULES FILES
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src/common.cppm
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src/thread_routine.cppm
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src/windows.cppm
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)
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48
modules/threads/src/common.cppm
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48
modules/threads/src/common.cppm
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@ -0,0 +1,48 @@
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export module ru.landgrafhomyak.BGTU.networks_1.threads;
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import std;
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export import :thread_routine;
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import :impl;
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namespace LdH {
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export class ThreadController {
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private:
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LdH::_NativeThreads::ThreadController _value;
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public:
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ThreadController() = default;
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ThreadController(LdH::ThreadController &) = delete;
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ThreadController(LdH::ThreadController const &) = delete;
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ThreadController(LdH::ThreadController &&other) noexcept : _value{std::move(other._value)} {
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}
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void operator=(LdH::ThreadController &&other) noexcept {
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this->_value = std::move(other._value);
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}
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void join() {
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this->_value.join();
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}
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void destroy() {
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this->_value.destroy();
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}
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private:
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ThreadController(LdH::_NativeThreads::ThreadController &&value) : _value{std::move(value)} {
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};
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friend
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LdH::ThreadController fork(std::string &&name, LdH::ThreadRoutine auto &&routine);
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};
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export LdH::ThreadController fork(std::string &&name, ThreadRoutine auto &&routine) {
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return LdH::ThreadController{LdH::_NativeThreads::fork(std::move(name), std::move(routine))};
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}
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}
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module:private;
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8
modules/threads/src/thread_routine.cppm
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8
modules/threads/src/thread_routine.cppm
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@ -0,0 +1,8 @@
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export module ru.landgrafhomyak.BGTU.networks_1.threads:thread_routine;
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import std;
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namespace LdH {
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export
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template<class lambda_t>
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concept ThreadRoutine = std::invocable<lambda_t> && std::same_as<std::invoke_result_t<lambda_t>, void> && std::movable<lambda_t> && std::destructible<lambda_t>;
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}
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@ -1,19 +1,22 @@
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module;
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#ifdef _WIN32
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#include <Windows.h>
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export module ru.landgrafhomyak.BGTU.networks_1.threads;
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export module ru.landgrafhomyak.BGTU.networks_1.threads:impl;
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import std;
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import ru.landgrafhomyak.BGTU.networks_1.exceptions;
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import ru.landgrafhomyak.BGTU.networks_1.exceptions.windows;
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import :thread_routine;
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namespace LdH {
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namespace LdH::_NativeThreads {
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enum class _thread_state {
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_thread_state_UNINITIALIZED,
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_thread_state_RUNNING,
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_thread_state_JOINING,
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_thread_state_JOINED,
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_thread_state_DESTROYED,
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_thread_state_MOVED
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@ -21,28 +24,30 @@ namespace LdH {
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using _thread_state::_thread_state_UNINITIALIZED;
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using _thread_state::_thread_state_RUNNING;
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using _thread_state::_thread_state_JOINING;
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using _thread_state::_thread_state_JOINED;
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using _thread_state::_thread_state_DESTROYED;
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using _thread_state::_thread_state_MOVED;
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export
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template<class lambda_t>
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concept ThreadRoutine = std::invocable<lambda_t> && std::same_as<std::invoke_result_t<lambda_t>, void> && std::movable<lambda_t>;
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export class ThreadController;
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export ThreadController fork(std::string name, ThreadRoutine auto);
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export ThreadController fork(std::string &&name, ThreadRoutine auto &&);
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export class ThreadController {
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private:
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_thread_state state;
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std::atomic<_thread_state> state;
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HANDLE hThread;
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public:
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ThreadController();
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ThreadController(ThreadController &&other);
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ThreadController(ThreadController &) = delete;
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ThreadController(ThreadController const &) = delete;
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ThreadController(ThreadController &&other) noexcept;
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void operator=(ThreadController &&other) noexcept;
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void join();
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@ -80,16 +85,21 @@ namespace LdH {
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};
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friend
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ThreadController fork(std::string name, ThreadRoutine auto);
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ThreadController fork(std::string &&, ThreadRoutine auto &&);
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[[nodiscard]] _thread_state _cas_state(_thread_state expected, _thread_state next) {
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this->state.compare_exchange_strong(expected, next);
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return expected;
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}
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};
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}
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export LdH::ThreadController LdH::fork(std::string name, LdH::ThreadRoutine auto routine) {
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using thread_routine_t = decltype(routine);
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export LdH::_NativeThreads::ThreadController LdH::_NativeThreads::fork(std::string &&name, LdH::ThreadRoutine auto &&routine) {
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using thread_routine_t = std::remove_reference_t<decltype(routine)>;
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void *notifier_expected = nullptr;
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LdH::ThreadController::_initializer<thread_routine_t> initializer{
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LdH::_NativeThreads::ThreadController::_initializer<thread_routine_t> initializer{
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.notifier = nullptr,
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.name = std::move(name),
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.thread_routine = std::move(routine)
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@ -97,7 +107,7 @@ export LdH::ThreadController LdH::fork(std::string name, LdH::ThreadRoutine auto
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HANDLE hThread = CreateThread(
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nullptr,
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0,
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(LPTHREAD_START_ROUTINE) &LdH::ThreadController::_kernel<thread_routine_t>,
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(LPTHREAD_START_ROUTINE) &LdH::_NativeThreads::ThreadController::_kernel<thread_routine_t>,
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&initializer,
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0u,
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nullptr
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@ -115,29 +125,42 @@ export LdH::ThreadController LdH::fork(std::string name, LdH::ThreadRoutine auto
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return ThreadController{_thread_state_RUNNING, hThread};
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}
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module : private;
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LdH::ThreadController::ThreadController() : state{_thread_state_UNINITIALIZED}, hThread{nullptr} {
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LdH::_NativeThreads::ThreadController::ThreadController() : state{_thread_state_UNINITIALIZED}, hThread{nullptr} {
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}
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LdH::ThreadController::ThreadController(LdH::ThreadController &&other) : state{other.state}, hThread{other.hThread} {
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LdH::_NativeThreads::ThreadController::ThreadController(LdH::_NativeThreads::ThreadController &&other) noexcept : state{other.state.exchange(_thread_state_MOVED)}, hThread{other.hThread} {
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other.hThread = nullptr;
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other.state = _thread_state_DESTROYED;
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}
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void LdH::ThreadController::join() {
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switch (this->state) {
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void LdH::_NativeThreads::ThreadController::operator=(ThreadController &&other) noexcept {
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switch (this->state.load()) {
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case _thread_state_UNINITIALIZED:
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throw Exception{"Variable not initialized"};
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case _thread_state_MOVED:
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case _thread_state_DESTROYED:
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break;
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case _thread_state_RUNNING:
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case _thread_state_JOINING:
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case _thread_state_JOINED:
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throw LdH::Exception{"Variable already initialized"};
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}
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new(this)ThreadController{std::move(other)};
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}
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void LdH::_NativeThreads::ThreadController::join() {
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switch (this->_cas_state(_thread_state_RUNNING, _thread_state_JOINING)) {
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case _thread_state_UNINITIALIZED:
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throw LdH::Exception{"Variable not initialized"};
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case _thread_state_RUNNING:
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break;
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case _thread_state_JOINING:
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case _thread_state_JOINED:
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throw Exception{"Thread already joined"};
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throw LdH::Exception{"Thread already joined"};
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case _thread_state_DESTROYED:
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throw Exception{"Thread already destroyed"};
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throw LdH::Exception{"Thread already destroyed"};
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case _thread_state_MOVED:
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throw Exception{"Content of this variable was moved to another variable"};
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throw LdH::Exception{"Content of this variable was moved to another variable"};
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break;
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}
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while (true) {
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@ -149,42 +172,45 @@ void LdH::ThreadController::join() {
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case WAIT_ABANDONED:
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throw LdH::Exception{"Unexpected return WAIT_ABANDONED of WaitForSingleObject"};
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case WAIT_OBJECT_0:
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this->state = _thread_state_JOINED;
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this->state.store(_thread_state_JOINED);
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return;
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}
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}
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}
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void LdH::ThreadController::destroy() {
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switch (this->state) {
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void LdH::_NativeThreads::ThreadController::destroy() {
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switch (this->_cas_state(_thread_state_JOINED, _thread_state_DESTROYED)) {
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case _thread_state_UNINITIALIZED:
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throw Exception{"Variable not initialized"};
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throw LdH::Exception{"Variable not initialized"};
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case _thread_state_RUNNING:
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throw Exception{"Thread not finished yet"};
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case _thread_state_JOINING:
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throw LdH::Exception{"Thread not finished yet"};
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case _thread_state_JOINED:
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break;
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case _thread_state_DESTROYED:
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throw Exception{"Thread already destroyed"};
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throw LdH::Exception{"Thread already destroyed"};
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case _thread_state_MOVED:
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throw Exception{"Content of this variable was moved to another variable"};
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throw LdH::Exception{"Content of this variable was moved to another variable"};
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}
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if (0 == CloseHandle(this->hThread))
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LdH::throwFromLastWindowsErr();
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this->state = _thread_state_DESTROYED;
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this->hThread = nullptr;
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}
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LdH::ThreadController::~ThreadController() noexcept(false) {
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switch (this->state) {
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LdH::_NativeThreads::ThreadController::~ThreadController() noexcept(false) {
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switch (this->state.load()) {
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case _thread_state_UNINITIALIZED:
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break;
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case _thread_state_RUNNING:
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throw Exception{"Thread not finished yet"};
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case _thread_state_JOINING:
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throw LdH::Exception{"Thread not finished yet"};
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case _thread_state_JOINED:
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throw Exception{"Thread not destroyed yet"};
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throw LdH::Exception{"Thread not destroyed yet"};
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case _thread_state_DESTROYED:
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break;
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case _thread_state_MOVED:
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break;
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}
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}
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#endif
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