Annealing simulation base impl
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@ -6,6 +6,7 @@ edition = "2024"
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workspace = true
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[dependencies]
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rand = "0.9.2"
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eframe = { version = "0.33.3", default-features = false, features = ["default_fonts", "glow"] }
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[profile.dev.package.eframe]
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@ -10,6 +10,10 @@ impl Board {
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data: vec![0usize; size].into_boxed_slice(),
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};
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}
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pub fn len(&self) -> usize {
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return self.data.len();
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}
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}
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impl Index<usize> for Board {
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65
lab1/src/algo/misc.rs
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65
lab1/src/algo/misc.rs
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@ -0,0 +1,65 @@
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use super::Board;
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use rand::random_range;
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use std::ops::Range;
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pub(super) fn initializeBoard(b: &mut Board) {
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for i in 0..b.len() {
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b[i] = i;
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}
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}
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fn random_range_with_hole(range: Range<usize>, hole: usize) -> usize {
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assert!(
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range.contains(&hole),
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"Hole not in range: {hole} !in {}..{}",
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range.start,
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range.end
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);
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let shrunk = random_range(range.start..(range.end - 1));
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if shrunk >= hole {
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return shrunk + 1;
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} else {
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return shrunk;
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}
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}
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pub(super) fn swapRandomQueensOnce(b: &mut Board) {
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let i1 = random_range(0..b.len());
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let i2 = random_range_with_hole(0..b.len(), i1);
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let tmp = b[i1];
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b[i1] = b[i2];
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b[i2] = tmp;
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}
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pub(super) fn isOnDiagonal(c1: (usize, usize), c2: (usize, usize)) -> bool {
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let dist = c1.0.abs_diff(c2.0);
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let diagonalPos;
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if c1.1 > c2.1 {
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diagonalPos = c1.1.checked_sub(dist)
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} else {
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diagonalPos = c1.1.checked_add(dist)
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}
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match diagonalPos {
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None => {
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// if coordinate over(under)flowed, it can be eq to another valid coordinate
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return false;
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}
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Some(i2e) => return c2.1 == i2e,
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}
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}
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#[test]
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fn isOnDiagonal_test1() {
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assert!(isOnDiagonal((0, 0), (1, 1)))
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}
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#[test]
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fn isOnDiagonal_test2() {
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assert!(isOnDiagonal((1, 0), (0, 1)))
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}
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#[test]
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fn isOnDiagonal_test3() {
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assert!(!isOnDiagonal((0, 0), (0, 1)))
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}
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@ -1 +1,5 @@
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mod board;
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mod board;
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mod misc;
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mod simulation;
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pub(crate) use board::Board;
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77
lab1/src/algo/simulation.rs
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77
lab1/src/algo/simulation.rs
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@ -0,0 +1,77 @@
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use eframe::emath::Numeric;
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use rand::{random, random_range};
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use crate::algo::Board;
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use crate::algo::misc::{initializeBoard, isOnDiagonal, swapRandomQueensOnce};
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pub(super) fn calculateEnergy(b: &Board) -> f64 {
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let mut conflictsCount = 0usize;
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for i1 in 0..b.len() {
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for i2 in (i1 + 1)..b.len() {
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if isOnDiagonal((i1, b[i1]), (i2, b[i2])) {
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conflictsCount += 1;
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}
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}
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}
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return conflictsCount.to_f64()
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}
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#[derive(Clone)]
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struct State {
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board: Board,
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energy: f64
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}
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pub struct AnnealingConfig {
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pub initialTemperature: f64,
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pub targetTemperature: f64,
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pub cooldownCoefficient: f64,
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pub iterationsPerAge: usize
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}
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pub(crate) fn simulateAnnealing(len: usize, config: &AnnealingConfig) -> Board {
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assert!(config.targetTemperature < config.initialTemperature);
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assert!((0f64..1f64).contains(&config.cooldownCoefficient));
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let mut currentState = State {
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board: Board::alloc(len),
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energy: f64::INFINITY
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};
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initializeBoard(&mut currentState.board);
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currentState.energy = calculateEnergy(¤tState.board);
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let mut bestState = currentState.clone();
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let mut currentTemperature = config.initialTemperature;
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while currentTemperature > config.targetTemperature {
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for _ in 0..config.iterationsPerAge {
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let mut newState = currentState.clone();
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swapRandomQueensOnce(&mut newState.board);
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newState.energy = calculateEnergy(&newState.board);
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if newState.energy <= currentState.energy {
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currentState = newState
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} else {
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let test = random::<f64>();
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let delta = newState.energy - currentState.energy;
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let calc = (-delta/test).exp();
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if calc > test {
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currentState = newState
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} else {
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continue;
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}
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}
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if currentState.energy < bestState.energy {
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bestState = currentState.clone();
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}
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}
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currentTemperature *= config.cooldownCoefficient;
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}
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return bestState.board;
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}
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